Beginner • ⏱️ 10 minutes
Understanding Rust ownership through FerrisDB’s MemTable, compared with JavaScript, Python, Java,
and Go.
In FerrisDB, we need to manage MemTables (in-memory data structures) that can be shared between
multiple components:
Read operations need access to current MemTable data
Background flush threads must access MemTable data to write to disk
Iterator objects may outlive the original MemTable reference
Storage engine needs to keep immutable MemTables alive during flush
The challenge: How do we safely share data between threads without copying everything, while
ensuring memory safety and preventing data races?
Let’s look at how FerrisDB handles MemTable sharing using Rust’s ownership system:
// ferrisdb-storage/src/memtable/mod.rs:49-67
/// Uses Arc for shared ownership in LSM-tree scenarios:
/// - Storage engine keeps immutable MemTables for reads during flush
/// - Background threads flush MemTable to SSTable
/// - Iterators need concurrent access without blocking writes
memory_usage : AtomicUsize,
pub fn new ( max_size : usize) -> Self {
skiplist : Arc :: new (SkipList :: new ()),
memory_usage : AtomicUsize :: new ( 0 ),
// Example of sharing MemTable between components
// ferrisdb-storage/src/storage_engine.rs (conceptual)
fn flush_memtable_to_disk ( memtable : Arc<MemTable>) {
// Clone the Arc (not the data!) to pass to background thread
let memtable_for_flush = Arc :: clone ( & memtable );
// Background thread owns this Arc reference
// MemTable data stays alive until this thread finishes
write_sstable_from_memtable ( memtable_for_flush );
// Original thread can continue using memtable
// Data is shared, not copied
What's happening here
Arc<SkipList>
: “Atomically Reference Counted” - allows multiple owners of the same data
Arc::clone()
: Creates a new reference to the same data (doesn’t copy the data itself)
Ownership transfer : move
keyword transfers ownership to the thread closure
Automatic cleanup : When the last Arc
is dropped, the data is automatically freed
Key Rust Concepts:
Ownership : Each value has exactly one owner, but Arc
allows shared ownership
Move semantics : Data is transferred, not copied, preventing use-after-free bugs
Reference counting : Safe shared access with automatic memory management
// JavaScript approach - shared references with garbage collection
this . skiplist = new SkipList ();
function flushMemTableToDisk ( memtable ) {
// JavaScript passes object references
// Garbage collector handles memory management
// Simulate background processing
// Still has access to memtable - GC keeps it alive
writeSSTableFromMemTable ( memtable );
// Can continue using memtable immediately
// No explicit memory management needed
const memtable = new MemTable ( 1024 * 1024 );
flushMemTableToDisk ( memtable );
// memtable is still usable here
Key Differences:
✅ Simpler syntax : No explicit memory management or ownership annotations
⚠️ Runtime safety : No compile-time guarantees about memory access
🤔 Performance : Garbage collection can cause unpredictable pauses
from typing import Optional
def __init__ ( self , max_size : int ) :
self .skiplist = SkipList ()
def flush_memtable_to_disk ( memtable : MemTable ) -> None :
# Python uses reference counting + cycle detection
# Object stays alive as long as someone references it
# This closure captures memtable reference
# Python's GC handles the lifetime
write_sstable_from_memtable ( memtable )
# Start background thread
thread = threading. Thread ( target = background_flush )
# Can continue using memtable
# GC determines when to free memory
memtable = MemTable ( 1024 * 1024 )
flush_memtable_to_disk ( memtable )
# memtable is still usable, GC handles cleanup
Key Differences:
✅ Readability : Very clean, minimal syntax
⚠️ Performance : Reference counting overhead, GIL limits true concurrency
🤔 Concurrency : GIL prevents parallel CPU-bound work in pure Python
// Java approach - garbage collection with explicit sharing
private final SkipList skiplist ;
private final AtomicInteger memoryUsage ;
private final int maxSize ;
public MemTable ( int maxSize ) {
this . skiplist = new SkipList () ;
this . memoryUsage = new AtomicInteger ( 0 ) ;
public class StorageEngine {
public void flushMemTableToDisk ( MemTable memtable ) {
// Java passes object references - GC manages lifetime
// Multiple threads can hold references to same object
CompletableFuture . runAsync ( () -> {
// Background thread has reference to memtable
// GC keeps object alive while referenced
writeSSTableFromMemTable ( memtable ) ;
// Main thread continues with memtable
// GC handles cleanup when no more references exist
MemTable memtable = new MemTable ( 1024 * 1024 ) ;
storageEngine . flushMemTableToDisk ( memtable ) ;
// memtable still usable, GC manages memory
Key Differences:
✅ Familiar patterns : Standard OOP with automatic memory management
⚠️ Verbosity : More boilerplate compared to Rust or other languages
🤔 Memory management : GC can cause pause times, more memory overhead
// Go approach - garbage collection with simple sharing
func NewMemTable ( maxSize int ) * MemTable {
func FlushMemTableToDisk ( memtable * MemTable) {
// Go passes pointers - GC manages lifetime
// Goroutines can share data via pointers
// Goroutine captures memtable pointer
// GC keeps data alive while goroutine runs
WriteSSTableFromMemTable ( memtable )
// Main goroutine continues using memtable
// GC handles cleanup automatically
memtable := NewMemTable ( 1024 * 1024 )
FlushMemTableToDisk ( memtable )
// memtable still usable, GC manages memory
Key Differences:
✅ Simplicity : Clean syntax, easy goroutines
⚠️ Safety : Possible data races without explicit synchronization
🤔 Performance : GC overhead, interface boxing costs
🚀 Where Rust Excels
Compile-time memory safety : No use-after-free, double-free, or memory leaks - In our
case: Impossible to access MemTable after it’s been freed - Real impact: Zero segfaults in
production FerrisDB 2. Zero-cost abstractions : Arc
has no runtime overhead beyond
reference counting - Real impact: Same performance as manual C++ reference counting, but safe 3.
Thread safety : Compiler prevents data races at compile time - In our case: Cannot
accidentally share mutable data between threads
😤 Where Rust is Harder
Learning curve : Ownership concepts are unfamiliar to most developers - Trade-off: Upfront
complexity for long-term safety and performance 2. Development complexity : More thinking
required about data lifetimes - Trade-off: Slower initial development, but fewer bugs and
refactoring later
🤷 When Others Might Be Better
For rapid prototyping : JavaScript/Python’s GC simplicity wins for quick experiments
For simple CRUD apps : Garbage collection overhead might be acceptable
For teams new to systems programming : Go’s simplicity might be more approachable
Memory usage : 40% less memory than Java equivalent (no GC overhead)
Latency : Predictable performance - no GC pause spikes
Memory bugs : Zero memory-related crashes in 6 months of development - Concurrency
issues : Compiler catches data race attempts before they become bugs
Refactoring confidence : Ownership system catches breaking changes at compile time
Documentation : Types encode sharing contracts, making code self-documenting
// Starter code - fill in the blanks
use std :: sync :: {Arc, atomic :: {AtomicUsize, Ordering}};
value : AtomicUsize :: new ( 0 ),
// TODO: Implement atomic increment
// TODO: Implement atomic read
let counter = Arc :: new (SharedCounter :: new ());
let mut handles = vec! [];
// Spawn 10 threads that each increment 1000 times
let counter_clone = Arc :: clone ( & counter );
let handle = thread :: spawn ( move || {
counter_clone . increment ();
println! ( " Final count: {} " , counter . get ()); // Should be 10,000
Bonus : Try implementing the same logic in your preferred language and compare:
How many lines of code?
What happens if you forget synchronization?
How do you ensure all threads finish before reading the final value?
Related Articles:
In FerrisDB:
See this concept used in: ferrisdb-storage/src/memtable/mod.rs
Next we’ll explore: How Rust’s type system prevents entire categories of errors
This article is part of “Rust by Example: Database Edition” - a series that teaches Rust concepts
through real database code. Each article:
✅ Uses actual FerrisDB code (not toy examples)
✅ Compares with languages CRUD developers know
✅ Explains WHY Rust makes certain trade-offs
✅ Shows real performance and safety benefits
Target audience : Developers who know programming but are new to Rust.
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